New Book: Student plagiarism in an online world : problems and solutions
May 14th, 2008 by adminPreface<<
<a href=”http://www.igi-pub.com/downloads/excerpts/reference/IGR4674_Le4VKS5ELI.pdf”Introduction<<
Preface<<
<a href=”http://www.igi-pub.com/downloads/excerpts/reference/IGR4674_Le4VKS5ELI.pdf”Introduction<<
Essays on Cultural History, Theory and Aesthetics
Edited by Melanie Swalwell and Jason Wilson
“This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies.”
“Teachers, administrators, researchers, reformers, government leaders, parents, and others have long extolled the benefits that computer-based learning could have in schools: Educational video games, often referred to as “edutainment” or “serious” games, could make learning fun and motivating, especially for today’s students. Computers offer a way to customize instruction and allow students to learn in the way they are best wired to process information, in the style that conforms to them, and at a pace that matches their own. Computer-based learning on a large scale is also less expensive than the current labor intensive system and could solve the financial dilemmas facing public schools”
Early Results - Online Education
“More than two thirds of American parents would be willing to have their children take some of their high school courses over the Internet, a new Education Next-PEPG poll shows.
Findings from a new poll from Education Next and the Program on Education Policy and Governance (PEPG) at Harvard University also show that, in most instances, the American public favors public funding for online courses that high school students take for credit over the internet. The breadth of their support, however, depends on the purpose of the online education. A majority favor funding for high schools offering advanced courses for students online and for high schools that offer rural students a broader range of courses online. A plurality support funding online classes that help dropouts gain credits. However, only about one in four support funding for online courses offered to homeschooled students, with the plurality of respondents opposing the idea outright.”
“‘Emerging technologies for learning’ aims to help readers consider how emerging technologies may impact on education in the medium term.”
“A pair of Harvard researchers say violent video games don’t turn children into killers. According to a newly published book, ‘Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do’, psychologists Lawrence Kutner and Cheryl Olson dispel common myths about violent games. In their two-year study, they found that there was no data to support any causation between games and real-life violence.”
By Paula San Millan Maurino
“Threaded discussion forums have been a popular topic for the past few years in distance education research and studied as a factor in student participation, satisfaction, learning outcomes, social presence and interaction. Only recently has it been considered as a potential vehicle for the development of critical thinking skills and deep learning. Thirty-seven current studies on critical inquiry, deep learning, presence and interaction in distance education were synthesized. The studies were compared for findings about participation quality, participation quantity, critical thinking skills and deep learning, and recommendations. The synthesis revealed that current literature touts the potential for development of deep learning and critical thinking skills through online threaded discussions. For the most part, however, research does not show this happening at a high level or to any great extent. Confounding the issue is the fact that current research is predominated by examination of education and graduate level online classes and is mainly focused on student perceptions and outcomes. This is at odds with the profile of today’s “typicalâ€Â? distance education student. The need for more instructor involvement and effort is indicated in much of the research, but bulk of the research has focused on students and not teachers.”
by Farhad Manjoo
“In 2005, Stephen Colbert catapulted the word “truthinessâ€Â?â€â€?the quality of an idea “feelingâ€Â? true without any backup evidenceâ€â€?into the public consciousness. Salon blogger Manjoo expands upon this concept in his perceptive analysis of the status of truth in the digital age, critiquing a Rashomon-like world in which competing versions of truth vie for our attention. Driven by research and study, the book relies on abstract psychological and sociological concepts, such as “selective exposureâ€Â? and “peripheral processing,â€Â? though these are fleshed out with examples from American history, politics and media. For example, Manjoo demonstrates how the Swift Boat Veterans’ negative campaign derailed John Kerry’s 2004 presidential run. He also points out that the sheer quantity of 9/11 imagery has engendered more conspiracy theories, not fewerâ€â€?demonstrating, he says, the disjunction between truth and proof. Manjoo rounds out his analysis by examining the workings of “partisan news realities,â€Â? and he points out that the first casualty in these truth wars is a basic human and civic need: trust. Though several of the author’s ideas are repetitiously threaded through his narrative, Manjoo has produced an engaging, illustrative look at the dangers of living in an oversaturated media world. (Mar.) (Publishers Weekly, January 28, 2008) ”
By ulises mejias
Abstract
“The network as a map of interconnected elements or nodes has become a favored metaphor for describing a wide variety of social systems in our age. But the network is transitioning from being merely a way to describe social realities to serving as a model for organizing them. The large-scale adoption of information and communication technologies is producing new architectures of networked participation in which the social subject becomes a decentralized node, unbound by location or physical space. Nearness (in terms of social proximity) acquires a new significance, since the distance between two nodesâ€â€?regardless of their physical locationâ€â€?is practically zero, while the distance between a node and something outside the network is practically infinite. Thus, physical proximity is replaced by informational availability as the basis for experiencing social nearness, resulting in a form of networked proximity characterized simultaneously by a sense of renewed connectedness to the local (hyperlocality), and a sense of distancelessness that makes any point in the network readily accessible. Hence, critiques of networked sociality need to account for the fact that the network is neither anti-social nor anti-local: it thrives on making social connections, and is indifferent to where nodes are located in relation to the social subject (physically near or far). Instead, critiques need to focus on the epistemological exclusivity engendered by the fact that nodes are only capable of recognizing other nodes. In other words, the network imposes a nodocentric filter on the social, and only elements that can be mapped onto the network (the nodes) are rendered as real. This model is then used to institute a paradigm of progress and development in which those elements outside the network can acquire value only by becoming part of the network. The social becomes subordinate to the economics of the network, and the network becomes a model of subjectivation that prepares individuals for entrance into this form of sociality. In this context, the paranodalâ€â€?the space between nodesâ€â€?becomes an important site for disidentification from the network, correcting the nodocentric tendencies of networked sociality and providing alternative models of social engagement.”